Resogun is a trademark of Sony Computer Entertainment America LLC. This item may be used with up to 2 activated PlayStation®3 systems associated with this Sony Entertainment Network account. ©2013 Sony Computer Entertainment Europe. ![]() This item is being licensed or sublicensed to you by Sony Computer Entertainment America and is subject to the Network Terms of Service and User Agreement, this item’s use restrictions and other applicable terms located at If you do not wish to accept all these terms, do not download this item. Join forces with your friends online and show off your skills and take down huge bosses in action packed co-op multiplayer.Cross-buy between PS4, PS3, and PS Vita.Cross-save between PS3 and PS Vita.Climax Studios, the developer behind Dead Nation Apocalypse Edition on PS4 and Dead Nation on PS Vita, is. Push yourself to the limits in Arcade and level based Score Attack modes and prove your skills in global leaderboards for each game mode and difficulty setting. Developer Housemarque confirmed with IGN that Resogun is coming to PlayStation Vita.Massive destruction! Destroy hordes of enemies in worlds that break up in real time as you battle to survive as the world is destroyed around you.But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.From Housemarque OY, the creators of the Super Stardust™ series & Dead Nation™ comes RESOGUN™, the next generation of shoot ‘em up, now on the PlayStation®3 system.Unleash a diverse array of devastating weapons including lasers, missiles, overdrive, and nova-bombs to blast hordes of enemies and rescue the last survivors from distant galactic colonies that are under ruthless attack from an evil alien invasion force. Sure, it borrows great ideas quite liberally. It's as simple or difficult as you want it to be. Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. Wrap Up: Resogun is a spectacular laser light show. And because it's beautiful - really, it's quite the looker, with sparks, particles and debris constantly crashing about the courses - it accomplishes that great feat of its predecessors: it attracts others. Besides the laser, you can also collect screen clearing bombs or use a dodge move, that lances a row of enemies.īecause there are multiple ways to play the game well, the game doesn't seem nearly as repetitious or difficult as most shooters. There always seems to be an escape hatch, so long as you have the skill and reflexes. Like a great arcade game, it trains you, making you its master one round and a time. ![]() This speaks to Resogun's pacing and balance. On harder difficulties, it became a vital tool. On normal difficulty, I used it as a sort of lethal flourish. The laser is a brutal beam of pain that destroys whatever stands in its path. Speaking of annihilation, increasing a combo-meter by stringing together kills raises a laser meter. While you don't have to save the humans, it's the best way to upgrade your weapons, and a maxed out ship has the firepower of a hell-god reigning hate and fear on its cowering victims. Here's an example of a thought that ran through my head midway through the game: If I dodge through this line of enemies, I can reach the human, then blast any remaining enemies from behind and deliver my person to safety, right before the next wave of bullets and baddies attack from the opposite end of the screen. The pleasure - and the difficulty - stems from doing everything at once.Īt its best, Resogun demands a certain prescience. Not only must you evade waves of projectiles, but target enemies, monitor dangers from both sides of the screen and collect humans and deliver them to safety. And yet, the overall experience is sometimes richer and more complex. Resogun is more forgiving than a traditional bullet hell, it's patterns less intricate and easier to evade. To survive, the player must memorize the intricate bullet patterns and carefully thread a craft through holes sometimes only a couple pixels wide. The other inspiration is a lesser-known sub-genre called bullet hell, niche shooters in which hundreds, sometimes thousands of projectiles that inflict instant death gradually cover the screen. ![]() In frantic moments, collecting humans off the ground and tossing them into their safety zone felt like delivering a slam dunk - not the first thing I associate with the retro shooter genre, but a welcome addition nonetheless. It's just enough complexity to make the Defender homage feel new. Resogun adds a twist: you must first "unlock" the humans by exterminating a special set of enemies before collecting the living cargo and delivering it to one of two goals. As a spaceship, you protect humans from waves of enemies that encroach from both the left and right side of the screen. If you remember losing quarters to the local arcade, you will recognize Resogun's Defender-like structure.
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